Tuesday, 29 May 2012
Modelers Read Me
FILE NAMING CONVENTION
Character/Prop/Environment_mod/rig/tex_intials
EXAMPLE: hansel_mod_JE
FILE HOUSE CLEANING
1. Are all transformations frozen?
2. Has history been deleted?
3. Are pivots in a logical place?
3. Is your model to the correct scale?
4. Has you model been placed at the center of the grid?
5. Are the model parts named logically? Character/Prop/Environment_part, EXAMPLE hansel_head
6. Have all the parts been grouped correctly and named GEOM_grp?
7. Has GEOM_grp been added to a layer named GEOM_lyr?
FOR PROPS
All the geometry plus the GEOM_grp translates, rotates and scales must be locked.
The GEOM_grp must be parented to a nurbs circle control named 'propName'_MAIN_CTRL.
Moving parts on props should have an appropriately named control that is a child to the MAIN_CTRL
FOR ENVIRONMENTS
All the geometry plus the GEOM_grp translates, rotates and scales must be locked.
Moving parts should have an appropriately named control.
Character/Prop/Environment_mod/rig/tex_intials
EXAMPLE: hansel_mod_JE
FILE HOUSE CLEANING
1. Are all transformations frozen?
2. Has history been deleted?
3. Are pivots in a logical place?
3. Is your model to the correct scale?
4. Has you model been placed at the center of the grid?
5. Are the model parts named logically? Character/Prop/Environment_part, EXAMPLE hansel_head
6. Have all the parts been grouped correctly and named GEOM_grp?
7. Has GEOM_grp been added to a layer named GEOM_lyr?
FOR PROPS
All the geometry plus the GEOM_grp translates, rotates and scales must be locked.
The GEOM_grp must be parented to a nurbs circle control named 'propName'_MAIN_CTRL.
Moving parts on props should have an appropriately named control that is a child to the MAIN_CTRL
FOR ENVIRONMENTS
All the geometry plus the GEOM_grp translates, rotates and scales must be locked.
Moving parts should have an appropriately named control.
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