Sunday, 1 July 2012

When Folklore meets the British



With our final story conjured up, without giving away too much this animation will be based around the fairy tale story of Hansel and Gretel.


Many factors has affected the designs of the main characters of the story which are, Hansel, Gretel and the Witch. Our focus with the plot is dealing with putting a British grit modern twist on the story, therefore the character designs created by Domantas had to keep developing in order for the British feel to merge well with  folklore aspect of the traditional story.


When creating Gretel we had the idea of creating a streetwise London bound girl. Drawing from influences from Jamie Hewlett Tank Girl and British actress Jaime Hewlett


 British Actress Jamie Winestone




Jamie Hewlett's Tank Girl 


Here are Domantas's initial and development character designs for Gretel. She started off as a strong female character ready to tackle anyone who can threaten her. 








Gretel's designs were then followed by Hansel's who appeared to be a pathetic, weak and passive character in his initial designs.








Friday, 29 June 2012

Branding our team

We've been hard at work over the past 6 weeks, and Ryan El has been going through the process of branding our team.

Check below his many logo designs, and tell us what you think.









Welcome to Nanomation.

Welcome to Nanomation Creative Group Animation Blog, put together by seven undergraduate students hailing UCA Rochester.

This Blog is to track down our progress through the fully fleshed animation pipeline. From pre Production of the storyboarding and character designs, to our live and kicking 3D production, and finally the last touches in Post Production. Continue to follow our blog, comment where you see fit, and Watch this space !

Tuesday, 29 May 2012

File System

Modelers Read Me

FILE NAMING CONVENTION

Character/Prop/Environment_mod/rig/tex_intials

EXAMPLE: hansel_mod_JE


FILE HOUSE CLEANING

1. Are all transformations frozen?
2. Has history been deleted?
3. Are pivots in a logical place?
3. Is your model to the correct scale?
4. Has you model been placed at the center of the grid?
5. Are the model parts named logically? Character/Prop/Environment_part, EXAMPLE hansel_head
6. Have all the parts been grouped correctly and named GEOM_grp?
7. Has GEOM_grp been added to a layer named GEOM_lyr?


FOR PROPS

All the geometry plus the GEOM_grp translates, rotates and scales must be locked.

The GEOM_grp must be parented to a nurbs circle control named 'propName'_MAIN_CTRL.

Moving parts on props should have an appropriately named control that is a child to the MAIN_CTRL


FOR ENVIRONMENTS

All the geometry plus the GEOM_grp translates, rotates and scales must be locked.

Moving parts should have an appropriately named control.